|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Blodhgarm Dethahal
Doughboys Snuffed Out
183
|
Posted - 2014.12.18 17:40:33 -
[1] - Quote
no no no no and no...
The Pilgrim is FINE... its got a thing called a Cloak to get in close so it DOES NOT need a range bonus... an MWD fit is perfectly viable with cap and fitting buff that you are giving it (hell it worked fine before now it just fits easier)... with the speed buff you are giving them as well it can move around better already...
What 'flexibility' are we gaining exactly? The ability to neut something 37km away is nice... sure... but if I wanted that I would use a Curse (which is also faster... neuts harder... immune to DScan... and if armor fit can fit up to 4 TDs after a prop mod and cap booster)...
What advantage does the Pilgrim have over the Curse? it can Cloak... and... eh... that is it? At least with the neut bonus before it could take out a target's cap quickly while brawling with nice tank. Now its just a brick with three utility neuts. Since the Curse already has a perma cloak installed essentially I am going to use the Curse every single time now compared to the Pilgrim. Thanks for killing the Pilgrim more for small gang.
-Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space.
|

Blodhgarm Dethahal
Doughboys Snuffed Out
184
|
Posted - 2014.12.18 18:08:36 -
[2] - Quote
Querns wrote:It's actually pretty surprising to see the number of people who think that neut range is somehow worse than neut amount. Have any of you actually flown a pilgrim against, well, anything? Pilgrims needed the range very badly to avoid getting fridged by anything with even a remote ability to kite.
You are assuming that as a recon ship is has no allies in the fight... which is hilarious as Recons almost always need back up...
Who cares if it gets kited? I have friends to deal with that...
-Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space.
|

Blodhgarm Dethahal
Doughboys Snuffed Out
184
|
Posted - 2014.12.18 18:13:35 -
[3] - Quote
Komi Toran wrote:Blodhgarm Dethahal wrote:What 'flexibility' are we gaining exactly? The ability to neut something 37km away is nice... Make that 80km away. And it can either do that without faction mods, or with a faction mod and still have room for non-PG-related modules. Sniper Curse just became Sniper Pilgrim.
riiiiight... with one Heavy neut... it s a novelty fit and you know it... no practical purpose
-Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space.
|

Blodhgarm Dethahal
Doughboys Snuffed Out
184
|
Posted - 2014.12.18 18:16:01 -
[4] - Quote
Querns wrote:Blodhgarm Dethahal wrote:Querns wrote:It's actually pretty surprising to see the number of people who think that neut range is somehow worse than neut amount. Have any of you actually flown a pilgrim against, well, anything? Pilgrims needed the range very badly to avoid getting fridged by anything with even a remote ability to kite. You are assuming that as a recon ship is has no allies in the fight... which is hilarious as Recons almost always need back up... Who cares if it gets kited? I have friends to deal with that... Back in the day...
Well we are not 'back in the day' so stop living in the past and focus on the present and the future.
-Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space.
|
|
|
|